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Par   •  26 Novembre 2018  •  Thèse  •  1 203 Mots (5 Pages)  •  561 Vues

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Hello, I’m Johanna Goncalves, I am sixteen years old and I am a student in management administration at CFP Les Charmilles.

I’m going to introduce my work-study program about Fortnite ; how did they manage to impose Fortnite as the n°01 video game in less than 1 year?

First, I will introduce What is Fortnite, than how did It make his start etc…

To conclude, I will tell you my conclusion and why I chose Fortnite.

So, how did they manage to impose Fortnite as the n°01 video game in less than 1 year?

First, Fortnite is a free online video game, released in two thousand and seventeen and developed by Epic Games. Fortnite includes two games modes :

  • Save the world : a survival cooperative  mode which allows four players maximum to fight with zombie creatures and defend field force with constructions : a roof, a floor, a staircase or a wall.
  • And Fortnite Battle Royale : one battle map, 100 players keep fighting to be the last person alive for doing a TOP 1.

A TOP 1 means that you have won the game, there are no more survivors besides you or your team. The word “TOP” means the ranking and the “1” the place where you have arrived.

The real strength of Fortnite is its ability to create tension within the players but also within the spectators. The games are short, 20 to 25 minutes maximum because the game zone is reduced progressively by a storm which slowly kills the players who are there. A dramaturgy takes place because we are inevitably closer to our enemies. The management of the environment is very important, so much more when Fortnite puts a game mode where players can build forts to defend or attack the others.

Fortnite also has a great success on social networks because this is a video game where you regularly happen to do funny things with the skins, the dances, which add a clownish side. All of this is then shared on social networks. I am often laughing during the observation of extracts of other games to which I am not involved.

Since its launch, famous people like Ninja or Gotaga, begin to film their game and publish it on the streaming platform “Twitch” and on YouTube. Then they fully contribute to advertise Fortnite and all this will lead Fortnite to have more than 1 million players connected at the same time in October 2017. It is a record for the game after 3 months of uncertainties because of the famous game PUBG, which was more recognized than Fortnite initially and I say well at the first because Fortnite.

In making updates every week and changing game worlds every 3 months, Fortnite adapts to the expectations of players but also spectators, they set up a real after sales service, because they make sure that the game is easy for everyone and that even small players can reach the TOP 1 not to disgusted the game.

More than a years later, Fortnite became the video game the most played in 2018, thanks to many tournaments (Summer Skirmish and the Fall Skirmish) as well as the many events as for E3 and the TWICHCON in the USA, organized by Epic Games which gave 20 million dollars and sometimes event to all the participants ! No game creator had done this after Epic Games. After 6 months of tournaments, the famous player TFUE won more than 450 000 dollars for these multiple TOP 1, It was never been seen before.

To conclude, I chose Fortnite because I have been crazy about this video game since October 2017 and I really like to watch the streams of Gotaga, Solary Kinstaar and many other players, as well as watching the best players compete in tournaments or events.

But also, because I often play witch my brothers and my friends, very funny actions happen sometimes.

Thanks for your attention.

Question possible:

  • Pourquoi/Comment avez-vous commencé à jouer a fortnite?
  • A quelle fréquences jouez-vous/regardez-vous des streams?

Premièrement, Fortnite est un jeu vidéo en ligne, gratuit, sorti en deux mille dix-sept et développé par Epic Games. Le jeu propose deux modes :

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