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BATTLEFRONT

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Par   •  20 Janvier 2017  •  Discours  •  278 Mots (2 Pages)  •  688 Vues

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BATTLEFRONT

One of my favourite games is certainly a game pulled of my saga preferred, a star wars. This game is called battlefront and even if it possesses quality and defects I passed a very good time there.

The title of DICE is luxurious. It is one of its first strengths there, because rarely a game(set,play) star Wars will have benefited from such a work. Textures are extremely precise, almost photorealistic, and the modelling of the various vehicles, the characters and weapons touch the perfection.

Among his other qualities we also notice that some modes of game stand out. Ascendancy, with its maps of beautiful size, its vehicles and his heroes propose parts which force the players to move and to act of harmony to take and keep the various zones to be taken on the card; the mode Fighter Sscadron (roughly translated "squadron of Hunters", yuk) to him too of the potential, with its gigantic air battles, his seen cockpit and its intelligent management of the accelerator.

The game(set,play) is beautiful immersif and I am not to grow tired of it even if the defects which I list afterward are the most disturbing.


The solo mode even if very repetitive allows to practise and to evacuate the frustrations of the multiplayer 
The mode to multiplayer (gasoline(essence) of the game(set,play)) a lobby allowing to select his waiter(server) would have been of the most sensible. It is not rare to find itself on a waiter(server) with a high ping and where messages indicating that our debit(flow) is too low (what is not the case) of the blow we die to understand(include) that the guy in front of one tell you above since already 10.

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